![]() It looks like you can have pets, too, whose character design invites further comparisons to Ghibli and Disney. When it’s released Fantasy Life will let you team up with up to three other people to explore its world. Given that the actual game is open-world, it feels strange to be funnelled so determinedly through these super-linear quests instead of being given free rein to explore and see what more the game might have to offer. The fisherman’s life sends me to the same area and gets me to catch a rare fish for my mentor, and as an archer, I’m given a slightly different selection of beasties to kill with my electric, poisonous or super-charged arrows. Once he’s clobbered, that’s it – I’m sent back to town, and invited to try out one of the other professions on a new playthrough. A few fields away from town, there’s a pasture with a few monsters that need clobbered, culminating in a mean-looking purple panther. The game’s ambitious, and underneath it all closer to Western role-players such as Skyrim than most other Japanese titles, but its lack of focus and depth means it only ever ends up reminding you of other, better games.Play I was given only the briefest taste of the Knight way of life: a single quest, which I embarked upon accompanied by a sidekick who was always ready with helpful advice about pressing X to defend myself from monsters. It soon becomes clear that the jobs really aren’t that distinct, especially within each of the three categories, and the endless tutorials and banal text has little bite or flavour to it. And while there is a gentle addictiveness to the tasks the sheer repetition of it all eventually grinds you down. You can make a reasonable job of personalising your house but you quickly begin to wonder whether it wouldn’t be better just sticking with either a proper Final Fantasy (or Dragon Quest or Bravely Default) and the actual Animal Crossing.įantasy Life also has a co-operative wireless and online mode, but it’s fairly limited. The wider problem is that the game falls between two stools, because not only is it a rather shallow role-playing game but the Animal Crossing style customisation also lacks the complexity and variety of Nintendo’s game. Perhaps the excuse is that the game’s aimed at a younger audience but there’s so few different melee attack and magic spells it’s hard to see how anyone wouldn’t get tired of them in fairly short order. That’s fine but the combat and magic system is far too simplistic for such a long, and long-winded game. No matter what role you take there’s still an over-arching plot about the end of the world, but it’s kept very much in the background and never really amounts to much. ![]()
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